NIP (VAT ID number): PL6342805589
7 142 252,50 PLN (paid in full)
40-568 Katowice, Poland (PL)
All rights reserved © INCUVO SA 2012 - 2021
Ligocka 103, Katowice 40-568
NIP (VAT ID number): PL6342805589
Shared capiyal: 7 142 252,50 PLN (paid in full)
We will take you on an adventure in virtual reality!
Incuvo SA is a Polish studio with many years of experience in game development. The company was founded in 2012, and since then established its position worldwide.
Our company is created by a highly qualified and motivated team of experienced developers, graphic artists and researchers that don't shy away from any challenge. We are truly passionate about VR!
Incuvo grew on creating desktop, console oriented and mobile games, but our true calling and future interests lie in virtual reality. Incuvo ports and produces VR games on a work for hire basis but also takes on porting projects with no cost to the original creators; instead, we share the revenue. Our future plans include developing Incuvo's original games based in popular universums.
We are the creators of titles like Layers of Fear and Blair Witch VR. The latter launched recently and is gaining popularity. Currently, we are working on the VR version of "Green Hell" - survival adventure in the Amazon rainforest. This title will launch in 2021, so stay tuned!
Incuvo is looking forward to joining the NewConnect stock market soon!
The virtual reality market is estimated at USD 6.1 billion in 2020 and is expected to reach USD 20.9 billion by 2025. Easy availability and affordability of VR devices are the key factors driving the adoption of VR sets. Close to one in five (19%) of US consumers have used VR in 2020 - More importantly, the users are happy with the experience. 55% of them say they’re either extremely or moderately satisfied.
The COVID pandemic is reckoned to reinforce the growth of the VR market. The key players operating in the market are focusing on increasing the sale of their products.
In the virtual reality market, the consumer sector (gaming and entertainment applications) held the largest share due to the high penetration of this sector in the gaming industry. The immersive technology used in virtual reality gaming launches a user into a new and exciting virtual world.
Virtual Reality Gaming Market
The global VR gaming market size was estimated at USD 11.56 billion in 2019 and is expected to grow at a compound annual growth rate of 30.2% from 2020 to 2027. VR has amplified the gaming experience by giving the opportunity to take gamers right into their favorite games.
The biggest driver of the virtual reality gaming market is expected to come from millennials. Their demand for tech-advanced games will pressure game developers to bet more on VR to meet the market’s increasing standards.
The industry provides gamers with captivating virtual accessories which improve user’s immersive experience. Constant upgrades in technologies like motion tracking, 3D effects, and interactive graphics draw players’ attention and they drive the growth of this industry. Users are always in need of new, innovative sources of entertainment due to the surge in their spending capacity. More and more gamers are engaging in virtual reality games.
It is not a surprise, given the advantages of virtual reality in gaming, that more and more gaming companies will be adopting VR as demand for it grows.