All rights reserved © INCUVO SA 2012 - 2020

INCUVO SA

 

Ligocka 103, Katowice 44-568

Poland (PL)

 

info@incuvo.com

NIP (VAT ID number): PL6342805589
Share capital: 6 475 585 PLN (paid in full)

Privacy policy

 NIP (VAT ID number): PL6342805589
Share capital:

6 475 585 PLN (paid in full)

INCUVO SA

 

Ligocka 103, 
40-568 Katowice, Poland (PL)

info@incuvo.com

All rights reserved © INCUVO SA 2012 - 2020 | Privacy policy

How does this work?
 

We have adopted advanced and modern artificial intelligence algorithms and machine learning techniques that allow for more comprehensive and effective analysis of player behavior.
 

AIM allows you to replace partially or completely simple pairing in the lobby, ensuring advanced pairing activities. AIM also allows you to automatically select and propose relevant content for players, consequently increasing their satisfaction with the game.

 

 

 

 

Find out more. 
 

If you want to learn more about the AIM project, and can implement it in your project, please visit the official website.

AIM - is it there?
 

The main goal of the project is to conduct research and development work in order to design, develop and implement an intelligent, flexible system of matching players to mobile video games. Our system of selecting players is more complex and comprehensive than the solutions currently available on the market.

Key goals.
 

- Recognition of types, groups, player characteristics based on available player data and the history of monitored activity,
- Adaptation of the proposed opponents, companions and other user groups (i.e. Clans) to the specific needs and expectations of the player,
- Select and modify data sources, and customize the user model and game content to suit your specific needs.

 

AIM - Marketing system for online multiplayer games

INNOTECH

 

Operational Program - Innovative Economy "INNOTECH", contract number  K3/HI3 /20/228040 / NCBR / 14. 


Project title: "Cross-platform technology for sharing content in mobile network games co-created by participants [B1] [AW2]".


Lead time is from 01.06.2014 to 31.12.2015 The value of eligible costs 2 267 139,00 zł


The aim of the project was to develop a prototype of technology designed for multiplayer mobile games programmers supporting the development of games assuming the creation and sharing of content by end users, i.e. players (user generated content).
 

INNOTECH operational program

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