NIP (VAT ID number): PL6342805589
Share capital:

7 142 252,50 PLN (paid in full)

INCUVO SA

Ligocka 103

40-568 Katowice, Poland (PL)

info@incuvo.com

Incuvo press kit

Incuvo blog

All rights reserved © INCUVO SA 2012 - 2021 | Privacy policy

All rights reserved © INCUVO SA 2012 - 2021

INCUVO SA

 

Ligocka 103, Katowice 40-568

Poland (PL)

 

info@incuvo.com

NIP (VAT ID number): PL6342805589

Shared capiyal: 7 142 252,50 PLN (paid in full)

Privacy policy

Wszystkie prawa zastrzeżone © INCUVO SA 2012 - 2020

INCUVO SA

 

Ligocka 103

Katowice 44-568

 

info@incuvo.com

NIP: 6342805589, KRS: 0000642202

Kapitał zakładowy Spółki: 7 142 252,50 zł (opłacony w całości)

Polityka prywatności

INCUVO SA

 

Ligocka 103

40-568 Katowice, Poland (PL)

info@incuvo.com

 

NIP (VAT ID number): PL6342805589
Share capital: 7 142 252,50 PLN (paid in full)

Incuvo will take you on an adventure in virtual reality!

 

Incuvo SA is a Polish studio with many years of experience in game development. The company was founded in 2012, and since then established its position worldwide.


Our company is created by a highly qualified and motivated team of experienced developers, graphic artists and researchers that don't shy away from any challenge. We are truly passionate about VR!


Incuvo grew on creating desktop, console oriented and mobile games, but our true calling and future interests lie in virtual reality. Incuvo ports and produces VR games on a work for hire basis but also takes on porting projects with no cost to the original creators; instead, we share the revenue. Our future plans include developing Incuvo's original games based in popular universums.


We are the creators of titles like Layers of Fear and Blair Witch VR. The latter launched recently and is gaining popularity. Currently, we are working on the VR version of "Green Hell" - survival adventure in the Amazon rainforest. This title will launch in 2021, so stay tuned!


Incuvo is looking forward to joining the NewConnect stock market soon!

 

 

Current Market

 

The virtual reality market is estimated at USD 6.1 billion in 2020 and is expected to reach USD 20.9 billion by 2025. Easy availability and affordability of VR devices are the key factors driving the adoption of VR sets. Close to one in five (19%) of US consumers have used VR in 2020 - More importantly, the users are happy with the experience. 55% of them say they’re either extremely or moderately satisfied.

The COVID pandemic is reckoned to reinforce the growth of the VR market. The key players operating in the market are focusing on increasing the sale of their products.

 

Consumer Application to Lead Virtual Reality Market From 2020 to 2025

 

In the virtual reality market, the consumer sector (gaming and entertainment applications) held the largest share due to the high penetration of this sector in the gaming industry. The immersive technology used in virtual reality gaming launches a user into a new and exciting virtual world. 

 

Virtual Reality Gaming Market

 

The global VR gaming market size was estimated at USD 11.56 billion in 2019 and is expected to grow at a compound annual growth rate of 30.2% from 2020 to 2027. VR has amplified the gaming experience by giving the opportunity to take gamers right into their favorite games. 

 

The biggest driver of the virtual reality gaming market is expected to come from millennials. Their demand for tech-advanced games will pressure game developers to bet more on VR to meet the market’s increasing standards. 

 

The industry provides gamers with captivating virtual accessories which improve user’s immersive experience. Constant upgrades in technologies like motion tracking, 3D effects, and interactive graphics draw players’ attention and they drive the growth of this industry. Users are always in need of new, innovative sources of entertainment due to the surge in their spending capacity. More and more gamers are engaging in virtual reality games. 

 

It is not a surprise, given the advantages of virtual reality in gaming, that more and more gaming companies will be adopting VR as demand for it grows.

Incuvo - Debiut na giełdzie NewConnect.

 

Debiut Incuvo na giełdzie NewConnect nastąpił 13 stycznia 2021. Prezentacja spółki do pobrania oraz pełny debiut poniżej. 

 

- prezentacja spółki Incuvo

 

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